Our experience in training the high school kids either during the summer crash course for AP Computer Science A or through out the school year is worthy to note. While we are the most economical option, quality of the teaching and the curriculum is unparalleled. Do checkout the Resources section for Code samples and FRQ’s
AP Computer Science A
Do checkout the Resources section for Code samples and FRQ’s
Unit 1: Primitive Types
You’ll learn the fundamentals of Java, a programming language, as well as other foundational concepts for coding.
Topics may include:
• Primitive data types including int, double, and Boolean
• Evaluating arithmetic expressions in program code
• Using assignment operators to produce a value
• How variables and operators are sequenced and combined in an expression to create a result
On The Exam
2.5%–5% of exam score
Unit 2: Using Objects
You’ll explore reference data as a way to represent real-world objects in a digital world and discover methods to perform more complex operations.
Topics may include:
• Objects and classes as ways to describe instances, attributes, and behaviors
• Creating objects by calling constructors with and without parameters
• Utilizing class libraries, including Integer and Double
• Defining an object’s behavior using methods, including static and Math class
• Calling non-static void methods with and without parameters
• Using String objects and methods
• Using application program interfaces (APIs) and libraries
On The Exam
5%–7.5% of exam score
Unit 3: Boolean Expressions and if Statements
You’ll delve into the building blocks of algorithms and focus on using conditional statements to solve problems and control results.
Topics may include:
• Finding Boolean values with expressions involving relational operators
• Using conditional statements to execute different statements based on input values
• Building on conditional statements to create multiple possible outcomes
• Creating the same value using equivalent Boolean expressions
• Referencing objects with aliases
On The Exam
15%–17.5% of exam score
Unit 4: Iteration
You’ll learn about iteration, another building block of algorithms that are for repetition.
Topics may include:
• Creating a loop to run an expression repeatedly until certain conditions are met
• Standard arithmetic-based and String algorithms
• Representing iterative processes in code using for and while loops
• Nesting loop and iteration statements
On The Exam
17.5%–22.5% of exam score
Unit 5: Writing Classes
You’ll explore how real-world interactions can be expressed digitally by organizing behaviors and attributes into classes, and you’ll examine the legal and ethical implications of computer programming.
Topics may include:
• The makeup of a class, including whether attributes are public or private
• Setting an object’s attributes using constructors
• Using comments to describe the functionality of code
• Defining behaviors of an object using non-void, void, and static methods
• Where variables can be used in program code
• Breaking problems into smaller parts by creating methods to solve individual subproblems
• Intellectual property and ethical concerns in programming
On The Exam
5%–7.5% of exam score
Unit 6: Array
You’ll learn techniques and standard algorithms to work with collections of related data, known as data structures.
Topics may include:
• Representing multiple related items as array objects
• Traversing an array by accessing the elements using iteration statements
• Standard algorithms that utilize array traversals to perform functions
On The Exam
10%–15% of exam score
Unit 7: ArrayList
You’ll delve deeper into data sets, exploring ArrayList objects for larger amounts of data, as well as the privacy concerns related to personal data storage.
Topics may include:
• Representing collections of related object reference data using ArrayList objects
• Traversing an ArrayList by accessing the elements using iteration statements
• Standard algorithms that utilize ArrayList traversals to perform functions
• Searching and sorting using standard algorithms
• Ethical issues around data collections
On The Exam
2.5%–7.5% of exam score
Unit 8: 2D Array
Now that you’ve explored 1D arrays, you’ll branch out into 2D arrays and experiment with data sets represented in a table.
Topics may include:
• Representing collections of data as arrays of arrays, or 2D arrays
• Traversing a 2D array by accessing the elements using nested iteration statements
On The Exam
7.5%–10% of exam score
Unit 9: Inheritance
You’ll learn how to manipulate programming without altering existing code by using subclasses to create a hierarchy.
Topics may include:
• Using common attributes and behaviors to group existing objects into superclasses
• Defining and overriding methods within subclasses and superclasses
• Creating references using inheritance hierarchies
• Associating subclass objects with superclasses to create polymorphism
On The Exam
5%–10% of exam score
Unit 10: Recursion
You’ll work on solving larger problems by solving smaller, simpler versions of the same problem using recursive methods.
Topics may include:
• Executing recursive methods
• Searching and sorting using binary search and merge sort algorithms
On The Exam
5%–7.5% of exam score